[Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I completelly agree. In fact, I always play with my own ruleset which separates
settler from worker (but, because I'm very bad with graphics, I use the settler
graphic for the worker. May be someone will draw a nice graphic for the worker?)
On 2003.08.26 19:00 Per I. Mathisen wrote:
>
>This has been debated before, so this is mostly to get the question up for
>new debate and hopefully eventually a decision:
>
>We should add a worker unit to the default ruleset. This unit has less
>build cost, no population cost and no food upkeep, but can improve
>terrain. The engineer is changed likewise, and obsoletes the worker
>instead of the Settler. When Automobile is researched, Settler movement is
>increased to 2.
>
>The introduction of the worker should make largepox strategies easier,
>since cities can be grown faster and better (irrigation & road) without
>sacrificing increasingly expensive city size (increasing granary size)
>and throttling city growth (settler food upkeep).
>
>The AI already supports this feature.
>
> - Per
>
>PS The attached diff may not apply, but shows the suggested changes.
>
>
>--- freeciv/data/default/units.ruleset 2003-05-05 15:23:17.000000000
>+0200
>+++ rulesets/perrin/units.ruleset 2003-04-30 13:08:50.000000000 +0200
>@@ -136,7 +136,7 @@
> name = _("Settlers")
> move_type = "Land"
> tech_req = "None"
>-obsolete_by = "Engineers"
>+obsolete_by = "None"
> graphic = "u.settlers"
> graphic_alt = "-"
> sound_move = "m_settlers"
>@@ -157,22 +157,54 @@
> uk_shield = 1
> uk_food = 1
> uk_gold = 0
>-flags = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities"
>+flags = "Settlers", "NonMil", "AddToCity", "Cities"
> roles = ""
> helptext = _("\
>-Settlers are one of the key units in the game. They can be used to\
>- found new cities, irrigate land, build roads, railroads,\
>- fortresses, airbases and mines, and clean up pollution and nuclear\
>- fallout. Upkeep for Settlers is in food\
>- as well as production, and a Settler can die if its supporting city\
>- runs out of food.\
>+Settlers are one of the key units in the game, as they are used to\
>+ found new cities. Upkeep for Settlers is in food as well as\
>+ production, and a Settler can die if its supporting city\
>+ runs out of food. They can also irrigate land, build roads,\
>+ railroads and mines.\
>+")
>+
>+[unit_worker]
>+name = _("Workers")
>+move_type = "Land"
>+tech_req = "Pottery"
>+obsolete_by = "Engineers"
>+graphic = "u.workers"
>+graphic_alt = "u.engineers" ; compatibility
>+sound_move = "m_workers"
>+sound_move_alt = "m_generic"
>+sound_fight = "f_workers"
>+sound_fight_alt = "f_generic"
>+build_cost = 30
>+pop_cost = 0
>+attack = 0
>+defense = 1
>+hitpoints = 10
>+firepower = 1
>+move_rate = 1
>+vision_range = 1
>+transport_cap = 0
>+fuel = 0
>+uk_happy = 0
>+uk_shield = 1
>+uk_food = 0
>+uk_gold = 0
>+flags = "Settlers", "NonMil", "Airbase"
>+roles = ""
>+helptext = _("\
>+Workers are one of the key units in the game. They can be used to\
>+ irrigate land, build roads, railroads,\
>+ fortresses, airbases and mines, and clean up pollution and nuclear\
>+ fallout.\
> \n\n\
>-Settlers and Engineers may work together to decrease the amount of\
>- time required for long projects. If two or more Settlers and/or\
>+Workers and Engineers may work together to decrease the amount of\
>+ time required for long projects. If two or more Workers and/or\
> Engineers are both working on the same task in the same square,\
> their efforts will be added together each turn until the task is\
> finished. Be careful not to dedicate too many workers to one task,\
>- though; excess effort can be wasted, and a group of Settlers and/or\
>+ though; excess effort can be wasted, and a group of Workers and/or\
> Engineers is highly vulnerable to enemy attacks.\
> ")
>
>@@ -201,20 +233,20 @@
> uk_shield = 1
>-uk_food = 1
>+uk_food = 0
> uk_gold = 0
>-flags = "Settlers", "NonMil", "Transform", "Airbase", "AddToCity",
>"Cities"
>+flags = "Settlers", "NonMil", "Transform", "Airbase"
> roles = ""
> helptext = _("\
>-Engineers are similar to Settlers, but they work twice as fast and\
>+Engineers are similar to Workers, but they work twice as fast and\
> move twice as fast. Engineers may also perform major terrain\
> transformations (for example, converting Tundra into Desert) which\
>- are beyond the capabilities of Settlers.\
>+ are beyond the capabilities of Workers.\
> \n\n\
>-TIP 1: Upgrade Settlers to Engineers when possible, as Engineers\
>- require the same resources as ordinary Settlers.\
>+TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
>+ require the same resources as ordinary Workers.\
> \n\n\
> TIP 2: If you manage to build Leonardo's Workshop, research\
> Explosives before the Workshop becomes obsolete. This way,\
>- your Settler units will be upgraded for free.\
>+ your Worker units will be upgraded for free.\
> ")
>
> [unit_warriors]
>
Message not available
Message not available
Message not available
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker,
molv <=
|
|