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[Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker
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[Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker
From: "Zachary" <Z_kline@xxxxxxxxxxx>
Date: Tue, 26 Aug 2003 16:00:31 -0700
Reply-to: rt@xxxxxxxxxxxxxx

I personally feel that it is a good idea.  That's just my opinion,
though.----- Original Message -----
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
To: <undisclosed-recipients:>
Sent: Tuesday, August 26, 2003 3:00 PM
Subject: [Freeciv-Dev] (PR#5437) wishlist: new unit, the worker


>
> This has been debated before, so this is mostly to get the question up for
> new debate and hopefully eventually a decision:
>
> We should add a worker unit to the default ruleset. This unit has less
> build cost, no population cost and no food upkeep, but can improve
> terrain. The engineer is changed likewise, and obsoletes the worker
> instead of the Settler. When Automobile is researched, Settler movement is
> increased to 2.
>
> The introduction of the worker should make largepox strategies easier,
> since cities can be grown faster and better (irrigation & road) without
> sacrificing increasingly expensive city size (increasing granary size)
> and throttling city growth (settler food upkeep).
>
> The AI already supports this feature.
>
>   - Per
>
> PS The attached diff may not apply, but shows the suggested changes.
>
>


----------------------------------------------------------------------------
----


> --- freeciv/data/default/units.ruleset 2003-05-05 15:23:17.000000000 +0200
> +++ rulesets/perrin/units.ruleset 2003-04-30 13:08:50.000000000 +0200
> @@ -136,7 +136,7 @@
>  name          = _("Settlers")
>  move_type     = "Land"
>  tech_req      = "None"
> -obsolete_by   = "Engineers"
> +obsolete_by   = "None"
>  graphic       = "u.settlers"
>  graphic_alt   = "-"
>  sound_move    = "m_settlers"
> @@ -157,22 +157,54 @@
>  uk_shield     = 1
>  uk_food       = 1
>  uk_gold       = 0
> -flags         = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities"
> +flags         = "Settlers", "NonMil", "AddToCity", "Cities"
>  roles         = ""
>  helptext      = _("\
> -Settlers are one of the key units in the game.  They can be used to\
> - found new cities, irrigate land, build roads, railroads,\
> - fortresses, airbases and mines, and clean up pollution and nuclear\
> - fallout.  Upkeep for Settlers is in food\
> - as well as production, and a Settler can die if its supporting city\
> - runs out of food.\
> +Settlers are one of the key units in the game, as they are used to\
> + found new cities. Upkeep for Settlers is in food as well as\
> + production, and a Settler can die if its supporting city\
> + runs out of food. They can also irrigate land, build roads,\
> + railroads and mines.\
> +")
> +
> +[unit_worker]
> +name          = _("Workers")
> +move_type     = "Land"
> +tech_req      = "Pottery"
> +obsolete_by   = "Engineers"
> +graphic       = "u.workers"
> +graphic_alt   = "u.engineers" ; compatibility
> +sound_move    = "m_workers"
> +sound_move_alt = "m_generic"
> +sound_fight   = "f_workers"
> +sound_fight_alt = "f_generic"
> +build_cost    = 30
> +pop_cost      = 0
> +attack        = 0
> +defense       = 1
> +hitpoints     = 10
> +firepower     = 1
> +move_rate     = 1
> +vision_range  = 1
> +transport_cap = 0
> +fuel          = 0
> +uk_happy      = 0
> +uk_shield     = 1
> +uk_food       = 0
> +uk_gold       = 0
> +flags         = "Settlers", "NonMil", "Airbase"
> +roles         = ""
> +helptext      = _("\
> +Workers are one of the key units in the game.  They can be used to\
> + irrigate land, build roads, railroads,\
> + fortresses, airbases and mines, and clean up pollution and nuclear\
> + fallout.\
>  \n\n\
> -Settlers and Engineers may work together to decrease the amount of\
> - time required for long projects.  If two or more Settlers and/or\
> +Workers and Engineers may work together to decrease the amount of\
> + time required for long projects.  If two or more Workers and/or\
>   Engineers are both working on the same task in the same square,\
>   their efforts will be added together each turn until the task is\
>   finished.  Be careful not to dedicate too many workers to one task,\
> - though; excess effort can be wasted, and a group of Settlers and/or\
> + though; excess effort can be wasted, and a group of Workers and/or\
>   Engineers is highly vulnerable to enemy attacks.\
>  ")
>
> @@ -201,20 +233,20 @@
>  uk_shield     = 1
> -uk_food       = 1
> +uk_food       = 0
>  uk_gold       = 0
> -flags         = "Settlers", "NonMil", "Transform", "Airbase",
"AddToCity", "Cities"
> +flags         = "Settlers", "NonMil", "Transform", "Airbase"
>  roles         = ""
>  helptext      = _("\
> -Engineers are similar to Settlers, but they work twice as fast and\
> +Engineers are similar to Workers, but they work twice as fast and\
>   move twice as fast.  Engineers may also perform major terrain\
>   transformations (for example, converting Tundra into Desert) which\
> - are beyond the capabilities of Settlers.\
> + are beyond the capabilities of Workers.\
>  \n\n\
> -TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers\
> - require the same resources as ordinary Settlers.\
> +TIP 1:  Upgrade Workers to Engineers when possible, as Engineers\
> + require the same resources as ordinary Workers.\
>  \n\n\
>  TIP 2:  If you manage to build Leonardo's Workshop, research\
>   Explosives before the Workshop becomes obsolete.  This way,\
> - your Settler units will be upgraded for free.\
> + your Worker units will be upgraded for free.\
>  ")
>
>  [unit_warriors]
>



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