[Freeciv-Dev] Re: No rapture in size 5 cities
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--- Greg Wooledge <greg@xxxxxxxxxxxx> wrote:
> Christian Knoke (chrisk@xxxxxxxxx) wrote:
>
> > So what you see is 1 happy and 2 elvises, still
> maintaining a food excess.
> > But when you start next turn, Hannover does not
> start to celebrate.
>
> I'm not sure about Civ2, but this is entirely
> consistent with SMAC's
> behavior. Specialists (taxmen/elvises/scientists)
> count as content
> citizens for purposes of determining rapture.
This was definitely the case in Civ2, as I remember
being extremely happy (before I learned about the food
caravan "feature") about getting cities to size 42.
With the city area 5x5 minus the corners and the
center, that leaves a maximum of 20 workers who can be
made happy. Thus, once you reach size 41, growing by
rapture becomes impossible.
That said, it also was the case that specialists came
from unhappy people first. I wonder if the adjustment
for making specialists count as happy needs to be made
to balance out taking them from content people. (Or,
to be really interesting, scientists could come from
happy first, taxmen from content, and entertainers
from unhappy -- as that seems to me to be the way it
works in real life. :-) )
++JohnWheeler
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- [Freeciv-Dev] No rapture in size 5 cities, Christian Knoke, 2003/08/18
- [Freeciv-Dev] Re: No rapture in size 5 cities, ggracian, 2003/08/18
- [Freeciv-Dev] Re: No rapture in size 5 cities, Christian Knoke, 2003/08/22
- [Freeciv-Dev] Re: No rapture in size 5 cities, Greg Wooledge, 2003/08/22
- [Freeciv-Dev] Re: No rapture in size 5 cities, Christian Knoke, 2003/08/23
- [Freeciv-Dev] Re: No rapture in size 5 cities, Thomas Strub, 2003/08/23
- [Freeciv-Dev] Re: No rapture in size 5 cities, Christian Knoke, 2003/08/23
- [Freeciv-Dev] Re: No rapture in size 5 cities, Greg Wooledge, 2003/08/23
- [Freeciv-Dev] Re: No rapture in size 5 cities,
John Wheeler <=
- [Freeciv-Dev] Re: No rapture in size 5 cities, Christian Knoke, 2003/08/24
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