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[Freeciv-Dev] Re: No rapture in size 5 cities
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[Freeciv-Dev] Re: No rapture in size 5 cities

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: No rapture in size 5 cities
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sun, 24 Aug 2003 10:49:07 +0200

On Sat, Aug 23, 2003 at 09:05:17PM -0700, John Wheeler wrote:
> --- Greg Wooledge <greg@xxxxxxxxxxxx> wrote:
> > Christian Knoke (chrisk@xxxxxxxxx) wrote:
> > 
> > > So what you see is 1 happy  and 2 elvises, still
> > maintaining a food excess.
> > > But when you start next turn, Hannover does not
> > start to celebrate.
> > 
> > I'm not sure about Civ2, but this is entirely
> > consistent with SMAC's
> > behavior.  Specialists (taxmen/elvises/scientists)
> > count as content
> > citizens for purposes of determining rapture.
> 
> This was definitely the case in Civ2, as I remember
> being extremely happy (before I learned about the food
> caravan "feature") about getting cities to size 42. 
> With the city area 5x5 minus the corners and the
> center, that leaves a maximum of 20 workers who can be
> made happy.  Thus, once you reach size 41, growing by
> rapture becomes impossible.
> 
> That said, it also was the case that specialists came
> from unhappy people first.  I wonder if the adjustment
> for making specialists count as happy needs to be made
> to balance out taking them from content people.

Well I don't complain that specialist are taken from content people. 
What really strikes me is that they can't be *made* happy.

I wonder how the game changes if the were.

> (Or,
> to be really interesting, scientists could come from
> happy first, taxmen from content, and entertainers
> from unhappy -- as that seems to me to be the way it
> works in real life. :-) )

ROFL

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
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