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[Freeciv-Dev] Re: No rapture in size 5 cities
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[Freeciv-Dev] Re: No rapture in size 5 cities

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: No rapture in size 5 cities
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sat, 23 Aug 2003 12:58:32 +0200

On Sat, Aug 23, 2003 at 10:53:23AM +0200, Thomas Strub wrote:
> On Sat, Aug 23, 2003 at 10:43:39AM +0200, Christian Knoke wrote:
> > On Fri, Aug 22, 2003 at 09:00:38PM -0400, Greg Wooledge wrote:
> > > Christian Knoke (chrisk@xxxxxxxxx) wrote:
> > > 
> > > > So what you see is 1 happy  and 2 elvises, still maintaining a food 
> > > > excess.
> > > > But when you start next turn, Hannover does not start to celebrate.
> > > 
> > > I'm not sure about Civ2, but this is entirely consistent with SMAC's
> > > behavior.  Specialists (taxmen/elvises/scientists) count as content
> > > citizens for purposes of determining rapture.
> > 
> > Even when there is enough luxury to make them happy?
> 
> And even there isn't enough luxury to make them content.
> Think of a democratic size 2 city with 4 military units outside. You can
> make all citizens to entertainers (getting ~6 lux) and with your rules
> the city wouldn't get content, with current rules the city is content.

Please explain, I don't understand that. For me, it looks like a bug, that
you can't make elvises happy, and that luxury is evaluated before buildings.
I don't suggest 'other' rules.

If my calculation is buggy, I'd like to know how.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
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