[Freeciv-Dev] Re: Never-Ending Spacerace
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On Fri, 9 May 2003, Joseph Ennis wrote:
> > But doesn't this increase the gap between the best
> > and the second
> > player if the first player has the planet 20 turns
> > for him alone?
> >
> > Raimar
> >
>
> Does that matter? This seems like the fair answer.
>
> You should be able to choose the landing site on the
> new planet (at least with some amount of precision --
> i.e. this contienent or that island), so you shouldn't
> be too close to another player's cities, unless you're
> *really* far behind or the other player spread
> him/herself too thin.
Aha, yes, differing the circumstances for the players who are arriving at
staggered dates could compensate. For example the standard assumption
could be that there is no Apollo, evidently somehow the orbital module got
lost, all you have is what is on the ground. But if someone arrives 20
turns late, maybe they need not suffer that same way, maybe they DO have
Apollo type of power - see whole map or all cities - due to being still in
orbit during play. They might get to keep that power until the third
player arrives and has the option to knock out the prior players orbital
stuff before landing. And so on.
A lot of stuff could be done to balance things. Some kind of handicapping
system could be developed that computes some string of coincidences and
accidents calculated to hopefully make up for the "advantage" of early
arrival.
There is of course already implemented the matter of are you sending one
or two units of colonists. But we could tinker with other details like
whether or not you get an explorer and/or aircraft, maybe even tinker with
what social stuff happened on the voyage.
It would probably be modpack-dependent. Initially we'd probably negotiate
all that stuff before setting up the scenario to play instead of having
mechanical generation of scenarios. Like, do you want to have raced to Sid
M's Alpha Centauri or to someone else's? What starmap do you want to us
for figuring out where to race to next from there?
Oh also, how about being able to race to different places? So you beat me
to Alpha Centauri, who cares, maybe there is better real-estate elsewhere.
Sure, AC is close, but, maybe its not such a great spot to build? It might
be better in the long run to skip AC completely and proceed directly to
the longer journey to some much better destination...
We could also co-ordinate in tournament-like ways, and have scenarios
where instead of assuming everyone who arrives at the new planet came from
the same homeworld we assume they each came from a different homeworld. If
we want them all to arrive at the same time we could group together all
players whose savegame shows them arriving at AC on a specific year and
build an "AC" that is to be a world all those different players from
different starsystems all chose as their closest/likeliest planet and all
came to from different places...
When the players are coming from different games we can also assume their
homeplanet calendar systems differ and that what appeared to them in their
homeworld calendars to be different years of arrival all turn out in
actuality to be the same time of arrival.
Arriving first might not always be great either, for example suppose AC
turns out to be already colonised by someone who turns out to be more
sympathetic to the players left behind on your homeworld?
Or maybe you might end up having to ally with everyone from your homeworld
to fight the aliens...
-MarkM-
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