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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Christian Knoke <chrisk@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestions/Ideas
From: astuckey@xxxxxxxx
Date: Tue, 06 May 2003 23:47:48 -0500 (CDT)

Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:

> On Tue, 6 May 2003, Christian Knoke wrote:
> 
> > On Tue, May 06, 2003 at 10:14:30AM +0200, ?ukasz Rekucki wrote:
> > 
> > Here are my thoughts.
> > 
> > Only certain ships are allowed to sail up rivers. But restricting this
> to
> > Triremes makes it nearly useless. I would allow everything up to a
> > Destroyer, so you have fun all over the game :-)
> > 
> > Only certain tiles may be used. Ships shouldn't be allowed on hills
> and
> > mountains, it's too unrealistic.
> > 
> > Ships should impose a ZOC when on rivers. Why not, they are
> aggressive
> > units.
> > 
> > Ships should respect ZOC when on rivers. Every defence is rendered
> useless
> > if they don't.
> > 
> > Ships shouldn't have a defence bonus on rivers. Defence boni of tiles
> don't
> > apply. This makes it pretty unfair.
> > 
> > Ships can be attacked by any unit when on rivers. No penalty for
> attackers.
> > Ships are strong units.
> > 
> > Movement: Same as on sea.
> > 
> > Sight: I'm not sure. Reducing sight to one when on rivers is
> realistic.
> > 
> > Load: Units on a ship cannot fortify, but can be unloaded and fortify
> on the
> > very river tile.
> 
> 
> While these suggestions are very realistic, they complicate the rules
> with 
> a lot of new exceptions and will be a breeding ground for bugs.
> 
> G.

Indeed.  KISS is a good principle.


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