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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestions/Ideas
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 6 May 2003 17:44:09 +0200

On Tue, May 06, 2003 at 03:33:00PM +0100, Gregory Berkolaiko wrote:
> On Tue, 6 May 2003, Christian Knoke wrote:
> 
> > On Tue, May 06, 2003 at 10:14:30AM +0200, ?ukasz Rekucki wrote:
> > 
> > Here are my thoughts.
> > 
> > Only certain ships are allowed to sail up rivers. But restricting this to
> > Triremes makes it nearly useless. I would allow everything up to a
> > Destroyer, so you have fun all over the game :-)
> > 
> > Only certain tiles may be used. Ships shouldn't be allowed on hills and
> > mountains, it's too unrealistic.
> > 
> > Ships should impose a ZOC when on rivers. Why not, they are aggressive
> > units.
> > 
> > Ships should respect ZOC when on rivers. Every defence is rendered useless
> > if they don't.
> > 
> > Ships shouldn't have a defence bonus on rivers. Defence boni of tiles don't
> > apply. This makes it pretty unfair.
> > 
> > Ships can be attacked by any unit when on rivers. No penalty for attackers.
> > Ships are strong units.
> > 
> > Movement: Same as on sea.
> > 
> > Sight: I'm not sure. Reducing sight to one when on rivers is realistic.
> > 
> > Load: Units on a ship cannot fortify, but can be unloaded and fortify on the
> > very river tile.
> 
> 
> While these suggestions are very realistic, they complicate the rules with 
> a lot of new exceptions and will be a breeding ground for bugs.

Sure ;-) I just wanted to note what is necessary to do it right. And if
somebody (Fx the OP) wants to do it - why not? I'd help testing.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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