[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
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On Thu, 1 May 2003, James wrote:
> Also, it is now possible to see the veteran status of units for isotrident.
> I added Roman numerals to the isotrident tiles.png file and updated the
> tiles.spec file appropriately.
...
> If this is fine then I can ammend the trident graphics also.
Yes, it is fine. I think I would like it in the lower left corner, though,
since there it isn't so hidden by the unit's flag. Please add it to
trident as well.
> Veteran status for enemy units is not displayed.
I think it should be. It is fun, gives the enemy more variety and flavour.
Note that the client is sent this information anyway...
> Also doing this gave me an idea, what about the possibility of allowing a
> player to see other players' units veteran status if he/she has an embasy
> with that player?
I'd like to keep it simple.
As to the patch:
You have some spurious changes in the patch. Please read through the
diff before you send it (deletes configure.in, adds configure.old, adds
data/nation/Makefile.am...).
You do a lot of this:
if (strlen(game.rgame.veteran_name[punit->veteran]) == 0) {
But why? I see no reason to do that. You also don't include <string.h> in
files where you add these calls to strlen.
You haven't added a mandatory capability. This is needed. Add it to the
list in common/capstr.c
We're almost there now :-)
- Per
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