[Freeciv-Dev] Re: MAX_COMBINATIONS?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Apr 18, 2003 at 09:32:56AM -0500, Matthew D. Fuller wrote:
> On Thu, Apr 17, 2003 at 05:32:13PM +0200 I heard the voice of
> Raimar Falke, and lo! it spake thus:
> >
> > This game needs 126 combinations. I will increase the number to 150.
>
> Cool beans. Thanks.
>
> How do you figure this out? Just a debug printf() in the client where it
> checks them, or is there some way of deriving it from the samegame
> itself?
I set it to 150 and then to 130. And it printed out error messages for
130. And the last one was for 126. No magic here.
> What increased this beyond the 'norm' for me? Number of workers/spaces
> around the cities? Number of cities? The 'unusual' terrain? Or, to be
> more succinct, Why do *I* get the be the special one who hits this and
> nobody else does? 8-)
I would say the unusual terrain. In "normal" maps more of the tiles
around a city are worse than others.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Understanding is a three-edged sword;
your side, their side, and the truth."
-- a well-known Vorlon
|
|