[Freeciv-Dev] Re: (PR#3936) introducing native coordinates
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Apr 14, 2003 at 12:20:47PM -0500, Jason Dorje Short wrote:
> Raimar Falke wrote:
> >On Mon, Apr 14, 2003 at 11:02:28AM -0500, Jason Dorje Short wrote:
> >>Raimar Falke wrote:
> >>>On Sun, Apr 13, 2003 at 05:37:59PM -0500, Jason Dorje Short wrote:
>
> >>I'm not sure. Certainly
> >>there are some additional (non-mapview-specific) ones in mapview.
> >
> >
> >>Conversely, if we use map coordinates as standard there are just a few
> >>places that need to convert to native coordinates. These include a few
> >>map.c backend functions (normalize_map_pos, map_distance_vector,
> >>rand_map_pos, map_to_index_pos, index_to_map_pos) as well as a very few
> >>pieces of user code (savegames, map debug output).
> >
> >
> >So we both say that our changes are minimal.
>
> Yep. I'm not against the idea of using native coordinates as standard.
> I'm just not willing to track down all the places that need to be
> fixed for it, since I've already spent 2 years doing it the other way.
>
> >>>- mapview: is reduced to one file (mapview_common) AFAIK
> >>
> >>Don't just lump in everything in mapview.c and mapview_common.c into
> >>"mapview" and write it off. mapview does have some very specialized
> >>needs (like clipping the window), but also some generalized ones as well
> >>(like rectangle_iterate).
> >
> >
> >You agree that all this should and can be done in mapview_common?!
> >
> >I also said in the past that the mapview_common change won't be easy.
>
> But again you're lumping all this stuff together. There is a discrete
> set of changes:
>
> - clip_mapview_window - localized and ugly. Does not relate to the
> current discussion.
>
> - mapview scrolling - non-localized and ugly. Does not relate to the
> current discussion.
>
> - overview window: non-localized, but fairly low-impact.
>
> - unnormalize_map_pos: localized and complicated. Does not relate to
> the current discussion.
>
> - Other misc changes. These generally do relate to the current
> discussion. For instance under your system, all of the mapview
> iterations need to be done in map coordinates and need a manual
> conversion. This is not localized, and cannot be written off as "part
> of that mapview change" since it relates directly to this discussion.
I really can't say anything about mapview(_common). I don't know it at
the detail level which is needed.
> >Let me create some code so that we can have some facts. Hopefully this
> >week.
> >
> >Is there an implementation of your approach which is complete? For
> >measure of speed and general impact this doesn't have to support
> >mapview.
>
> Excellent. See the gen-topologies patch in freeciv-test. It is
> out-of-date for current CVS (by about 2 weeks, I think - I have an
> updated patch locally).
I'm not subscribed to freeciv-test.
> You do need to support mapview. Most of the mapview code can remain
> unchanged (note, clip_mapview_window and mapview scrolling do not work
> perfectly). What you will need to fix is the fact that mapview deals
> exclusively in map coordinates, so you'll need to convert to/from native
> coordinates all over the place.
>
> But you can drop all of the existing map<->native conversion operations,
> so this will approximately balance out. This includes huge quantities
> of mapgen.c, some stuff in map.c, and some scattered other places.
>
> Compared to mapgen and mapview, everything else is tiny. So as a
> measure of "general impact" these two are very significant.
We haven't touched the question of wrapping till now. I think that
both of http://www.freeciv.org/~rfalke/grid_pictures/grid_iso_wrap.png
and http://www.freeciv.org/~rfalke/grid_pictures/grid_iso_rot_wrap.png
are possible.
grid_iso_wrap.png is rather easy to implement and requires almost no
changes to mapgen.c (at least I think so).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Real Users find the one combination of bizarre
input values that shuts down the system for days."
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, (continued)
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Ross Wetmore, 2003/04/12
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/12
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/12
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/13
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/13
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/13
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/14
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/14
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/14
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/14
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/14
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/18
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Ross Wetmore, 2003/04/16
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/17
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/23
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/23
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/24
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/24
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Raimar Falke, 2003/04/24
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates, Jason Dorje Short, 2003/04/24
|
|