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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#3489) Patch to add new generator
From: "jjc@xxxxxxxxxxxxxxxxxx" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Fri, 11 Apr 2003 06:49:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Apr 06, 2003 at 06:35:39PM -0700, Karen Yeats wrote:
> And someone spontaneously said they liked it above which is a very good
> sign.  I must admit however that my tastes don't run to this patch as it
> currently stands; it does feel much too artificial to me.
I think as it stands it is pretty fun to play, but I agree that it 
looks too artificial. I plan on working on it more (this will probably not 
be for a month or so since I will be pretty busy until then).


> > I think that something like my patch should go into the main
> > distribution.
> > Right now, all the generators basically are generate a bunch of
> > islands
> > and put some players on each island.  I personally think that freeciv
> > needs some kind of create a bunch of connected peninsulas and stick
> > the players on the peninsulas generator.
> 
> You might consider trying making a generator which works by running a
> "snake" randomly around and at random (but forceably not too close
> together) puts off a peninsular spur.  Peninsulas which didn't intersect
> with anything already there could have a starting position put on them
> and other peninsulas could be left for variety (without starting
> positions) or could be removed.  A few smaller snakes without starting
> positions could be placed independantly so as to have some other
> islands.  Something like this might satisfy your needs without being too
> artificial.
That might work.  I have some other ideas as well.  I plan on at least 
putting more peninsulas than the number of players and also on varying the 
width and height of them more.  
 

-- 
Josh Cogliati




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