[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
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The resulting code is very nice and clear, but still poorly commented. I
added some comments where I knew the answers and left "Glip:" marked
questions where I didn't. Please answer these questions by comments!!
I didn't change any of your code, only comments, but I added one fix to
prevent client crashing (also marked by "Glip:") and threw in a couple of
fixes of the path_finding, for good measure. These were the bugs I
discovered while doing rampage, we can commit them separately or as part
of your patch. The bugs are:
-- construct_path tried to step back beyond the initial position of the
path
-- zoc-handling prevented paths ending on a military target.
Since goto.c was practically rewritten, I suggest we run indent on it (and
ask it to get rid of tabs too).
On Sat, 5 Apr 2003, Raimar Falke wrote:
> > > Open issues are:
> > > - the network interface doesn't support dangerous tiles
> > > - the path execution at the server doesn't support dangerous tiles
> > > - the network interface is quite weird (for example it divides the
> > > path into 20-positions chunks while a chunk could holds 1500/2=750
> > > positions)
So this means that if I attempt doing goto with a trireme I will get a
core? I think it should be fixed before this is committed.
> > 5. It's a bit hard to tell just looking at the diff, but it seems
> > you have committed the greatest possible travesty: recalculating map
> > each time the mouse is moved. If it is so, you have to repent, fast
> > for three days and fix it by using pf_get_path on the old map.
>
> You have looked correct. Fixed.
But have you fasted?
G.
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- [Freeciv-Dev] Re: (PR#3928) Convert client to use PF,
Gregory Berkolaiko <=
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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF, Gregory Berkolaiko, 2003/04/09
[Freeciv-Dev] Re: (PR#3928) Convert client to use PF, Gregory Berkolaiko, 2003/04/09
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