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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#3928) Convert client to use PF
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 07:55:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Apr 09, 2003 at 11:50:02AM -0700, Gregory Berkolaiko wrote:
> 2. If you attempt to put mouse over a dangerous tile, path-finding 
> crashes: paths to dangerous tiles are not supported because they are not 

> defined.  I should have returned NULL path rather then crash, of course.  

This change was applied to CVS. I have updated the patch but still get
core dumps left and right.

trir.g
civclient: path_finding.c:996: pf_danger_construct_path: Assertion `danger_seg' 
failed.

trireme_test.gz
civclient: path_finding.c:1010: pf_danger_construct_path: Assertion 
`same_pos(x, y, pf_map->params->start_x, pf_map->params->start_y)' failed.

I also got one for die("pf_danger_get_path: cannot get to the starting
point!"); but I can't reproduce this one.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Python 2.0 beta 1 is now available [...]. There is a long list of new 
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Attachment: cc9.diff.gz
Description: cc9.diff.gz

Attachment: trireme_test.gz
Description: trireme_test.gz


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