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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3928) Convert client to use PF
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 07:59:25 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 24 Apr 2003, Raimar Falke wrote:

> On Wed, Apr 09, 2003 at 11:50:02AM -0700, Gregory Berkolaiko wrote:
> > 2. If you attempt to put mouse over a dangerous tile, path-finding 
> > crashes: paths to dangerous tiles are not supported because they are not 
> 
> > defined.  I should have returned NULL path rather then crash, of course.  
> 
> This change was applied to CVS. I have updated the patch but still get
> core dumps left and right.

Excellent, I will check it when I get back.

> trir.g
> civclient: path_finding.c:996: pf_danger_construct_path: Assertion 
> `danger_seg' failed.

This savegame isn't attached.

> trireme_test.gz
> civclient: path_finding.c:1010: pf_danger_construct_path: Assertion 
> `same_pos(x, y, pf_map->params->start_x, pf_map->params->start_y)' failed.
> 
> I also got one for die("pf_danger_get_path: cannot get to the starting
> point!"); but I can't reproduce this one.

Wow.

G.




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