[Freeciv-Dev] Re: fix for broken cvs
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On Sun, Apr 06, 2003 at 09:51:46PM +0000, Per I. Mathisen wrote:
> On Sun, 6 Apr 2003, Jason Dorje Short wrote:
> > it's really bad to leave CVS broken, and even worse to
> > make a habit of it!This must stop now.
>
> Another thing that bothers me, is that unit movement in the gtk2 client
> has become _really_ slow at times. You only notice it after playing a
> while, or if starting games over and over in the same client several
> times. Chris reported this earlier, but I can't find the PR# now.
http://rt.freeciv.org/Ticket/Display.html?id=3769
GTK 1 here. Yes, it is annoying. movement is slow, ships in and out cities
are even slower, goto is slow, sometimes really slow (I think the latter
when I have a lot of railroads), and multiple units (ships w/ units) on a
move don't show the "+" sign.
> It is kinda hard to do proper AI testing with this bug.
>
> I suspect some drawing code unification might be the culprit here...
>
> - Per
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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