[Freeciv-Dev] Re: (PR#3735) Zulu (Shaka) gets a free capital when Catala
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On Thu, Apr 03, 2003 at 08:01:08AM -0800, Thomas Strub wrote:
> On Thu, Apr 03, 2003 at 07:32:45AM -0800, Per I. Mathisen wrote:
> >
> > On Thu, 3 Apr 2003, Raimar Falke wrote:
> > > > Anyway, I think the savepalace option is more confusing than helpful.
> > > > How
> > > > about just setting the tech requirement of Palace to"None" so that you
> > > > can build it without Masonry?
> > >
> > > And this is the fix for what problem?
> >
> > It fixes the original problem (if you lose Palace before Masonry you're
> > totally screwed since you can no longer research anything) without using a
> > bandaid kludge like the savepalace server option that conjures up a new
> > palace by random. It also fixes the problem Chris mentions, that if you
> > lose all your cities but not all your original units and manage to found a
> > new city but do not have Masonry, you're also totally screwed.
> >
> > Chris, Thomas, others... what do you think?
>
> All that doesn't give automatically a new palace is nice. I don't like
> to siege every city after i nearly killed an empire.
Thomas, you don't play on "easy" either, probably. Just switch it off.
My care is about unexperienced players who get frustrated.
> And when its a feature for civ2 compatibility why is it 1 in default
> ruleset?
>
> Thomas
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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