[Freeciv-Dev] (PR#3746) explosion sprites are loaded twice
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One thing I just noticed about the new sprite loading code is that the
unit explosion sprites are loaded twice - once when counting how many
explosion sprites there are, and a second time when putting them into an
array. This just means there is an extra reference to the sprite, which
means if unload_sprite were ever called (outside of free_all_sprites) on
these sprites we probably wouldn't end up releasing the pixmap immediately.
The attached patch is a poor solution to this problem.
jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.112
diff -u -r1.112 tilespec.c
--- client/tilespec.c 2003/03/18 06:24:18 1.112
+++ client/tilespec.c 2003/03/18 06:29:27
@@ -868,6 +868,10 @@
for (i = 0; i < num_tiles_explode_unit; i++) {
my_snprintf(buffer, sizeof(buffer), "explode.unit_%d", i);
SET_SPRITE(explode.unit[i], buffer);
+
+ /* HACK: since the sprite has already been loaded up above, we don't
+ * want to introduce a new reference. So we reduce it here. */
+ unload_sprite(buffer);
}
}
- [Freeciv-Dev] (PR#3746) explosion sprites are loaded twice,
Jason Short <=
- Message not available
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