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[Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pc
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[Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pc

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3664) Server doesn't react while send_all_info(&pconn->self);
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 11 Mar 2003 23:19:58 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Mar 11, 2003 at 07:49:54PM -0800, Vasco Alexandre da Silva Costa wrote:
> > that it be removed from the send_all_known_tiles loop (which may
> > result
> > in immediately cutting all players if the connection buffers are too
> > small, I think - this is true already but the needed buffer would be
> > ~80x larger).  Alternately we can just set netwait to 0 by default (or
> > possibly just do this for pubserver).
> 
> The connection buffers currently have a 512 KB size limit. This is
> reasonable considering that MAX_NUM_PLAYERS is 30 and pubserver runs 
> 16 civservers at any given time. IMHO this can be doubled at most. The
> machine needs memory for more things than civserver network buffers. :-)

This isn't an argument because it is easy to make the buffer size
dynamic.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Python is executable pseudocode. Perl is executable line noise"
    -- Bruce Eckel




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