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[Freeciv-Dev] Re: (PR#3024) Crash when starting a 2nd game with client
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[Freeciv-Dev] Re: (PR#3024) Crash when starting a 2nd game with client

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To: kenn@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3024) Crash when starting a 2nd game with client
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 8 Feb 2003 23:26:00 -0800
Reply-to: rt.freeciv.org@xxxxxxxxxxxxxx

Kenn Munro wrote:
> On Sat, 2003-02-08 at 06:07, Jason Short via RT wrote:

> That was with unpatched Feb 1 cvs.  I also tried with Feb 7 cvs.  It
> took many tries, and the error only occurred once.  With Feb 7 cvs, it
> was dialogs.c:2048 instead of 2064.

Ahh: the same line that valgrind reported an invalid read on.  I 
speculate that most of the time this error is harmless, but on your 
system it results in an invalid read.

>>I wonder if it is coincidence that the nation dialog has character 
>>encoding problems under red hat 8?  Can you reproduce this with any nation?

[...]

Coincidence.

>>More likely it has something to do with the sound code 
>>(e_nation_selected is a sound event).  What sound plugin are you using? 
> 
> 
> No sound:
> 2: No real audio plugin present, Proceeding with sound support disabled
> 2: For sound support, install either esound or SDL_mixer
> 2: Esound: http://www.tux.org/~ricdude/EsounD.html
> 2: SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html
> 
> I'll let you know if I can figure out how to reproduce the error.

Hmm, then I guess this is also ruled out.  Yet the inconsistency of the 
warnings I get from ESD does seem very odd.

 > I'll let you know if I can figure out how to reproduce the error.

Can you reproduce it with CVS from Jan. 27th?

jason




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