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[Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug.
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[Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug.

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?
From: "esr@xxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 27 Jan 2003 21:25:18 -0800
Reply-to: rt@xxxxxxxxxxxxxx

esr@xxxxxxxxxxx via RT <rt@xxxxxxxxxxxxxx>:
> I'll crock my conversion script so it doesn't autocrop anything that 
> is not a flag.  This is easy and fast and will work around the symptom.  But
> you're right; this should really be fixed at a deeper level.
> 
> The problem with the trident tileset is different; I forgot to strip off
> some .spec suffixes in the filename.  I'll ship a revised patch that
> fixes these bugs.

I applied those fixes, and found a typo in my trident_shields patch.
Current state of play:

1. trident, trident_shield and isotrident tilesets all load OK.

2. All icons look properly placed now, *except*...

3. ...flags in isotrident are still being painted above and to left of
where they ought to be.  They're correctly placed in the non-iso case.

Hmmm...have I tripped over another special case here?
-- 
                <a href="http://www.tuxedo.org/~esr/";>Eric S. Raymond</a>



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