[Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug.
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Jason Short via RT <rt@xxxxxxxxxxxxxx>:
> But in your tileset this isn't the case - both end up as 18x20 sprites.
OK, I got it.
> > You know what it looks like to me? It looks like the drawing routines
> > think the size of every sprite is the base size of the tileset. So
> > the full-width/full-depth tiles in the terrain set look OK, but the
> > small ones get tucked into the upper-left-hand corner of a rectangle
> > of the tileset's base size centered on the correct location.
>
> They certainly do assume that. But that's okay, because it's true - in
> the original tilesets, but not in yours.
(Eric rummages in his conversion code.)
*KLONNGGGGG*!!! <- the sound of ESR thumping his head against a nearby wall
My bad. I misread something Raimer told me and autocropped
everything, not just the flags sprites.
> The fact that they assume this is generally bad. But changing this
> isn't as easy as one might think. We're working on it...
I'll crock my conversion script so it doesn't autocrop anything that
is not a flag. This is easy and fast and will work around the symptom. But
you're right; this should really be fixed at a deeper level.
The problem with the trident tileset is different; I forgot to strip off
some .spec suffixes in the filename. I'll ship a revised patch that
fixes these bugs.
--
<a href="http://www.tuxedo.org/~esr/">Eric S. Raymond</a>
- [Freeciv-Dev] (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, esr@xxxxxxxxxxx via RT, 2003/01/27
- Message not available
- [Freeciv-Dev] Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Jason Short via RT, 2003/01/27
- Message not available
- [Freeciv-Dev] (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, esr@xxxxxxxxxxx via RT, 2003/01/27
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Jason Short via RT, 2003/01/27
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?,
esr@xxxxxxxxxxx via RT <=
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Eric S. Raymond, 2003/01/27
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, esr@xxxxxxxxxxx via RT, 2003/01/27
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Raimar Falke via RT, 2003/01/28
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Jason Short via RT, 2003/01/28
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Raimar Falke via RT, 2003/01/28
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Eric S. Raymond, 2003/01/28
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, esr@xxxxxxxxxxx via RT, 2003/01/28
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, Eric S. Raymond, 2003/01/28
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, esr@xxxxxxxxxxx via RT, 2003/01/28
- [Freeciv-Dev] Re: (PR#2924) OK. the reorg patch has a bug. Help from a client expert?, banjo, 2003/01/28
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