[Freeciv-Dev] Re: (PR#2521) general effects framework
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On Sun, 12 Jan 2003, Ben Webb via RT wrote:
> This is true. The impr-gen patches (part of FreecivAC, at
> http://freecivac.sourceforge.net/) implement these effects. (I should
> also point out that the effects defined in current CVS do not combine
> very well, and are inconsistent; impr-gen rearranges these a little so
> they make more sense, and adds some new ones.)
Then can you post a patch to rearrange/clean up these in the ruleset?
> Code "intelligibility" arguments aside, the main difference between
> impr-gen and general effects is the use of memory. Gen-effects looks to
> be like it'll need significantly more than impr-gen; this seems to me to
> be a high price to pay for slightly prettier code.
A good and clean API is IMHO quite important.
> I would try this with impr-gen, except that somebody seems to have
> deleted big chunks of the underlying code in CVS, so that my patches no
> longer apply ;)
You can reverse the patch with cvs diff.
- Per
- [Freeciv-Dev] Re: (PR#2521) general effects framework,
Per I. Mathisen via RT <=
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