[Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails
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On Tuesday 17 December 2002 02:27, you wrote:
> I am confused by the difference between the iso and non-iso cases here.
> Is there any functional difference in the two? It doesn't look like
> the iso case checks for draw_dialogal_roads.
>
> But, despite this difference I guess it is simple enough to find the
> right spot to insert the function.
>
> This also indicates this function needs to check for
> draw_diagonal_roads. But since this option only has an effect in
> isometric mode...
>
> jason
I think I just overlooked that option when I implemented isometric view, so
there is no deeper thougth behind.
I don't know if it is worth implementing draw_diagonal_roads for isometric
view; does anyone ever use the option?
-Thue
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/10
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/13
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/14
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/15
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
[Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
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