[Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails
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On Tue, Dec 17, 2002 at 04:28:47PM -0800, Jason Short via RT wrote:
> On Tue, 2002-12-17 at 04:17, Reinier Post via RT wrote:
> > On Tue, Dec 17, 2002 at 01:15:19AM -0800, Thue Janus Kristensen via RT 
> > wrote:
> > 
> > > I think I just overlooked that option when I implemented isometric view, 
> > > so 
> > > there is no deeper thougth behind.
> > > I don't know if it is worth implementing draw_diagonal_roads for 
> > > isometric 
> > > view; does anyone ever use the option?
> > > 
> > > -Thue
> > 
> > Always - it looks much better IMO.
> 
> I take it you don't play in isometric view?
Never.  It completely disorients me, besides the tiles take up
too much screen state.
> jason
-- 
Reinier
 
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, (continued)
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/10
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/11
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/11
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/13
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/14
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/15
 
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
 
  
 
[Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
 
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