[Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails
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[guest - Fri Nov 29 15:22:43 2002]:
> This is a fairly obvious implementation. I have only drawn the corners
> for the used rails, and corners for roads are not loaded or coded. (they
> are not neccesary for the default tileset.)
Attached patch should handle this for roads and rails, for iso and
non-iso view. It also won't abort if a tileset doesn't have support (so
it should be both forward- and backward-compatible).
No new graphics or specfiles are supplied. Thue's original patch
included trident rail support.
jason
railcorners-2.diff
Description: railcorners-2.diff
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails,
Jason Short via RT <=
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/13
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/14
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/15
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
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