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[Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails
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[Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails
From: "freeciv@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 10 Dec 2002 15:23:03 -0800
Reply-to: rt@xxxxxxxxxxxxxx

>
>
>>>This is a fairly obvious implementation. I have only drawn the corners
>>>for the used rails, and corners for roads are not loaded or coded. (they
>>>are not neccesary for the default tileset.)
>>>      
>>>
>>This only fixes the non-iso case.  Looks to me like the exact same code
>>would work for the iso case as well - although new graphics will be
>>    
>>
>needed.
>
>Ahh, and one other thing - this bug exists for both roads and rails, but
>the patch only fixes it for rails.  (It is much less noticable for roads
>because they are smaller.)
>
>jason
>  
>
You're right Jason - and I asked True about this on the forum:-

http://apolyton.net/forums/showthread.php?s=&threadid=66549&pagenumber=2

In short, the patch does only address part of the problem (#2408), so if 
you want to extend it, please do.

In any case, getting diagonal rails fixed & tested for the non-isometric 
tileset is a good step.

Peter




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