[Freeciv-Dev] Re: (PR#2408) Problem with diagonal roads and rails
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>>>This is a fairly obvious implementation. I have only drawn the corners
>>>for the used rails, and corners for roads are not loaded or coded. (they
>>>are not neccesary for the default tileset.)
>>>
>>>
>>This only fixes the non-iso case. Looks to me like the exact same code
>>would work for the iso case as well - although new graphics will be
>>
>>
>needed.
>
>Ahh, and one other thing - this bug exists for both roads and rails, but
>the patch only fixes it for rails. (It is much less noticable for roads
>because they are smaller.)
>
>jason
>
>
You're right Jason - and I asked True about this on the forum:-
http://apolyton.net/forums/showthread.php?s=&threadid=66549&pagenumber=2
In short, the patch does only address part of the problem (#2408), so if
you want to extend it, please do.
In any case, getting diagonal rails fixed & tested for the non-isometric
tileset is a good step.
Peter
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/10
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/13
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/14
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/15
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
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