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[Freeciv-Dev] (PR#2378) blend hills and mountains
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[Freeciv-Dev] (PR#2378) blend hills and mountains

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2378) blend hills and mountains
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 10 Dec 2002 16:40:50 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[jdorje - Fri Nov 22 11:37:59 2002]:

> This patch was sent by Rafal Bursig, but I've separated it and cleaned 
> it up a bit.
> 
> It causes hills and mountains to blend together.  Currently, in 
> isometric view there are 16 different hill and mountain tiles.  Which 
> one gets chosen depends on whether the 4 orthogonally adjacent tiles are 
> hills or mountains, respectively.  This means if a hill and a mountain 
> are right next to each other, the same graphic is chosen as if they were 
> bordering plains.
> 
> With the patch, hills and mountains are both considered 'mountainous' 
> and will be considered equivalent in the adjacency check.  This makes 
> mountainous regions look a lot more mountainous.

This patch works around the current isotrident bugs by making the
mountainous change a tileset option, disabled by default.  It should
therefore provide the desired feature while not preserving
backward-compatability and not breaking isotrident.

jason

Attachment: mountainous-2.diff
Description: mountainous-2.diff


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