[Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails
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The proposed patch looks good for overhead, but isn't really needed for
isometric. REmember thaat isometric tiles aren't simply diamonds, but
container the are above them:
+---+
| |
| |
\ /
\ /
V
This allows northeast/southwest rails to proceed normally, just slightly
raised up. Admittedly, there is a small interruption in
northwest/southeast railst, but it is only one pixel for rails 6 pixels
wide, and I think we can ignore that.
It's a good move for overhead, though.
--Daniel Speyer
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/10
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails,
Guest via RT <=
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/11
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/13
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/14
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Guest via RT, 2002/12/15
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
[Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 2002/12/16
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