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[Freeciv-Dev] Re: measure the reaction time for diplomat actions
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[Freeciv-Dev] Re: measure the reaction time for diplomat actions

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: measure the reaction time for diplomat actions
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 30 Oct 2002 21:51:46 +0100

On Wed, Oct 30, 2002 at 01:33:38PM +0100, Thomas Strub wrote:
> On Wed, Oct 30, 2002 at 02:01:46PM +0100, Christian Knoke wrote:
> > On Thu, Oct 31, 2002 at 12:32:12AM +1300, Billy Naylor wrote:
> > > Per I. Mathisen wrote:
> > > > On Mon, 28 Oct 2002, Christian Knoke wrote:
> [...]
> > > Once the diplomatic action is done ( and assuming the diplomat hasn't
> > > been sent home or killed) then the diplomat reappears ( this could cause 
> > > problems if an enemy unit now occupies it's square).
> > 
> > After his mission he
> > 
> > - is dead
> > - is sent back home (in case of a tech stealing spy) 
> > 
> >   or
> > 
> > - magically reappears on the spot where he started his mission.
> >   If any enemy unit is on that spot, he gets caught (and lost).
> >   But this is still an improvement over the current situation,
> >   where he can get killed _before_ he fulfills his mission.
> 
> This would really increase the power of a Diplomat. Think without
> adjusting the incitecost it would unbalance the game.

Yes the incitecost is too low. Erm, wasn't there a patch recently
to increase incitecost already?

> > While on mission, he
> > 
> > - can't be attacked
> > - does not impose a ZOC
> > - is invisible
> > 
> > > > I'm not opposed to it - it may be a good idea - but this is no small
> > > > change with lots of unanswered questions.
> > 
> > If, while the dip is on mission, the city
> > 
> >  - is conquered by another enemy: the mission fails.
> >  - is conquered by his nation or by one of his allies: the mission fails,
> >    but the diplomat survives and reappears in that city.
> >  - vanishes: the mission fails, the dip reappears on the stored spot.
> > 
> > Give away cities is treated like conquering.
> 
> I don't like that, giving away cities is scriptable to. And it doesn't
> cost anything.

Well, how do you think it should be done? What does 'scriptable' mean?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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