[Freeciv-Dev] Re: measure the reaction time for diplomat actions
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On Wed, Oct 30, 2002 at 01:33:38PM +0100, Thomas Strub wrote:
> On Wed, Oct 30, 2002 at 02:01:46PM +0100, Christian Knoke wrote:
> > On Thu, Oct 31, 2002 at 12:32:12AM +1300, Billy Naylor wrote:
> > > Per I. Mathisen wrote:
> > > > On Mon, 28 Oct 2002, Christian Knoke wrote:
> [...]
> > > Once the diplomatic action is done ( and assuming the diplomat hasn't
> > > been sent home or killed) then the diplomat reappears ( this could cause
> > > problems if an enemy unit now occupies it's square).
> >
> > After his mission he
> >
> > - is dead
> > - is sent back home (in case of a tech stealing spy)
> >
> > or
> >
> > - magically reappears on the spot where he started his mission.
> > If any enemy unit is on that spot, he gets caught (and lost).
> > But this is still an improvement over the current situation,
> > where he can get killed _before_ he fulfills his mission.
>
> This would really increase the power of a Diplomat. Think without
> adjusting the incitecost it would unbalance the game.
Yes the incitecost is too low. Erm, wasn't there a patch recently
to increase incitecost already?
> > While on mission, he
> >
> > - can't be attacked
> > - does not impose a ZOC
> > - is invisible
> >
> > > > I'm not opposed to it - it may be a good idea - but this is no small
> > > > change with lots of unanswered questions.
> >
> > If, while the dip is on mission, the city
> >
> > - is conquered by another enemy: the mission fails.
> > - is conquered by his nation or by one of his allies: the mission fails,
> > but the diplomat survives and reappears in that city.
> > - vanishes: the mission fails, the dip reappears on the stored spot.
> >
> > Give away cities is treated like conquering.
>
> I don't like that, giving away cities is scriptable to. And it doesn't
> cost anything.
Well, how do you think it should be done? What does 'scriptable' mean?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, (continued)
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions,
Christian Knoke <=
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