[Freeciv-Dev] Re: measure the reaction time for diplomat actions
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If memory serves me correctly, Thomas Strub wrote:
> Hi,
>
> i wrote a small patch to measure the reaction time people need to
> perform diplomat actions.
maybe this problem would be solved if the diplomat
was hidden once they had "entered" an enemy city.
This way we bypass any timing problems.
-banjo
- [Freeciv-Dev] measure the reaction time for diplomat actions, Thomas Strub, 2002/10/26
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/26
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Raimar Falke, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions,
Billy Naylor <=
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
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