[Freeciv-Dev] Re: measure the reaction time for diplomat actions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Oct 30, 2002 at 02:01:46PM +0100, Christian Knoke wrote:
> On Thu, Oct 31, 2002 at 12:32:12AM +1300, Billy Naylor wrote:
> > Per I. Mathisen wrote:
> > > On Mon, 28 Oct 2002, Christian Knoke wrote:
[...]
> > Once the diplomatic action is done ( and assuming the diplomat hasn't
> > been sent home or killed) then the diplomat reappears ( this could cause
> > problems if an enemy unit now occupies it's square).
>
> After his mission he
>
> - is dead
> - is sent back home (in case of a tech stealing spy)
>
> or
>
> - magically reappears on the spot where he started his mission.
> If any enemy unit is on that spot, he gets caught (and lost).
> But this is still an improvement over the current situation,
> where he can get killed _before_ he fulfills his mission.
This would really increase the power of a Diplomat. Think without
adjusting the incitecost it would unbalance the game.
> While on mission, he
>
> - can't be attacked
> - does not impose a ZOC
> - is invisible
>
> > > I'm not opposed to it - it may be a good idea - but this is no small
> > > change with lots of unanswered questions.
>
> If, while the dip is on mission, the city
>
> - is conquered by another enemy: the mission fails.
> - is conquered by his nation or by one of his allies: the mission fails,
> but the diplomat survives and reappears in that city.
> - vanishes: the mission fails, the dip reappears on the stored spot.
>
> Give away cities is treated like conquering.
I don't like that, giving away cities is scriptable to. And it doesn't
cost anything.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, (continued)
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Raimar Falke, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions,
Thomas Strub <=
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
|
|