[Freeciv-Dev] Re: measure the reaction time for diplomat actions
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On Mon, Oct 28, 2002 at 04:35:12PM +1300, Billy Naylor wrote:
> If memory serves me correctly, Thomas Strub wrote:
> > Hi,
> >
> > i wrote a small patch to measure the reaction time people need to
> > perform diplomat actions.
>
> maybe this problem would be solved if the diplomat
> was hidden once they had "entered" an enemy city.
IMHO this is a __good__ idea.
>
> This way we bypass any timing problems.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] measure the reaction time for diplomat actions, Thomas Strub, 2002/10/26
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/26
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Raimar Falke, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/27
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions,
Christian Knoke <=
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/28
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Billy Naylor, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Per I. Mathisen, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Thomas Strub, 2002/10/30
- [Freeciv-Dev] Re: measure the reaction time for diplomat actions, Christian Knoke, 2002/10/30
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