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[Freeciv-Dev] command & control patch (was: Suggestion for freeciv chang

[Freeciv-Dev] command & control patch (was: Suggestion for freeciv chang

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To: freeciv-dev@xxxxxxxxxxx
Cc: jgoerzen@xxxxxxxxxxxx
Subject: [Freeciv-Dev] command & control patch (was: Suggestion for freeciv change)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 10 Aug 2002 11:33:39 +0200

On Thu, Aug 08, 2002 at 08:13:28AM -0400, Miguel Farah wrote:
> One thing I do a lot is team up several engineers to perform heavy
> modifications of terrain (get rid of swamps, transform all deserts to
> plains, conect continents by transforming sea squares to land, etc.). I
> usually use teams of 6 or 8 engineers, which I have to move individually
> and give orders one at a time, even if they're exactly the same. I also
> use teams of 3 to build roads and/or irrigate and teams of 2 to clean up
> a polluted square in one turn.
> I'd love to be able to stack N engineers up, so they'll behave as a
> single unit, moving together and performing the same duty together.

This is what the "warclient' aka "command & control" patch allows.

Pille gave a demo at FUADEC and it was very impressive: it takes much less
GUI wrestling to command selections of units.  Pille said  "I don't use it -
I can still beat him without it" :-)

I'd give you a URL, but the messages are missing from the archive
(there is a gap between July 16 and 29 in



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