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[Freeciv-Dev] Re: Suggestion for freeciv change
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[Freeciv-Dev] Re: Suggestion for freeciv change

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To: carl meiner <rod_serling_101@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion for freeciv change
From: Martin Willemoes Hansen <mwh@xxxxxxxx>
Date: 08 Aug 2002 11:55:43 +0200

Your idea has been notet .. it will be added to the website asap.


> Idea/Suggestion
> ____
> Selectable duty for settlers - or all units in
> general.
> 
> 
> Description
> ______
> Settlers could be put in an area and given orders such
> like: "clean up all pollution you see" - so whenever
> pollution happens, the settler would go clean it up.
> Or: "Irrigate all grassland you see". This would make
> unit sight ranges very important - as the unit could
> only follow the orders if it is aware of the
> condition.
> Additionally - you could give this behaviour to
> military units. such like: "Attack all non-friendly
> units you see"  - or: "assist any friendly unit that
> is attacked within your range of vision"
> 
> Realism Aspect
> ____________
> Generals give standing orders all the time:  Even a
> lowly seargent is expected to use his brain while
> directing his squad or fire team. If said seargent
> could assist a friendly unit, he would.
> Likewise - the U.S.A.'s "army corps of engineers" is
> given the task of "building a road through alaska from
> ankorage to jeauno" won't require the full attention
> of the general - UNLESS there is a problem.
> 
> How to do it
> ____________
> This could cause some problems while coding the AI for
> it - even though it doesn't have to be a particularly
> smart AI. Problem areas I see are in the military unit
> assist AI - having it make choices between multiple
> targets, and to keep a knight from attacking a Mech.
> Inf. unit.
> This would be best implimented with a dialog box for
> that unit that would define a set of rules for it's
> behaviour. Have a box for each terrain, and what the
> settler/engineer is supposed to do there. For the
> military units, a control for it to attack all units,
> or all units "smaller than" X - where the user defines
> X (as armor or cavalry or etc. etc.)
> 
> 
> Andy Roberts
> 
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Health - Feel better, live better
> http://health.yahoo.com
> 
-- 
Martin Willemoes Hansen

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