[Freeciv-Dev] Re: rfc on allowconnect
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On Tue, Jul 09, 2002 at 01:21:41PM +0200, Christian Knoke wrote:
> On Tue, Jul 09, 2002 at 12:01:01PM +0200, Per I Mathisen wrote:
> > On Tue, 9 Jul 2002, Raimar Falke wrote:
>
> > > > We need to simplify a bit to have this sum up, so I suggest we remove
> > > > cmdlevel from the equation: The first player to join will get ctrl
> > > > command
> > > > and nobody else. If that player quits while in pregame, the server
> > > > restarts (the starcraft way).
>
> I think that is no good idea. The first player will be the dictator.
>
> > > > Instead of requiring everyone to be ctrl, we
> > > > allow everyone to set options that concern only themselves (like setting
> > > > yourself to ai or not, and setting a password on your connection).
> > >
> > > This seems like a non-small restriction. Why do we need this?
> >
> > I couldn't find a way to combine the present cmdlevel system with the
> > system I described without making it incredibly complicated and open for
> > lots of abuse or silly pregame infighting over how things should be setup.
Well, 'ctrl' means you get to control everything required to set up and
maintain progress of a game on a public server. This inevitably includes
things that hurt other players, like /cut. However, it seems reasonable
that all settings are agreed by /start time, and therefore should no
longer be mutable afterwards, such as fogofwar and citymindist.
I added a /fix command to allow this per option, but perhaps it should
be a global setting.
Being able to control the attributes of other players (ai or not,
observable or not) falls under general server management: the server may
become unreilable if there is no option to control this. However, for
a player with a connection, it would be best to limit control of the player's
attributes to those connections. A problem is that players may seem/be
connected even when they aren't really there, due to lunch breaks or network
problems.
> > It is much cleaner with one superuser. If he is an ass, players go
> > elsewhere and they don't play with him again. If he is not, then any
> > number of other stupid users can't screw up the game (eg by
> > joining&"/start" or putting everyone but one in his own clan and "/start"
> > etc). Less chance of fuckup that way.
This is already available with the 'cmdlevel first' feature.
> There should be other ways to avoid this. E.g.: vote for options, all
> players need to type /start, predefined fixed options for special server
> (marked as such), ...
>
> Also, if the stupid user is the first one on a server and doesn't know
> what to do ...
Either he leaves and someone else takes control (which is possible),
or the others play elsewhere.
> > Yours
> > Per
>
> Just my 0,02 EUR.
>
> Christian
--
Reinier
- [Freeciv-Dev] rfc on allowconnect, Per I Mathisen, 2002/07/05
- [Freeciv-Dev] Re: rfc on allowconnect, Raimar Falke, 2002/07/07
- [Freeciv-Dev] Re: rfc on allowconnect, Per I Mathisen, 2002/07/07
- [Freeciv-Dev] Re: rfc on allowconnect, Raimar Falke, 2002/07/08
- [Freeciv-Dev] Re: rfc on allowconnect, Per I Mathisen, 2002/07/08
- [Freeciv-Dev] Re: rfc on allowconnect, Paul Zastoupil, 2002/07/08
- [Freeciv-Dev] Re: rfc on allowconnect, Raimar Falke, 2002/07/09
- [Freeciv-Dev] Re: rfc on allowconnect, Per I Mathisen, 2002/07/09
- [Freeciv-Dev] Re: rfc on allowconnect, Christian Knoke, 2002/07/09
- [Freeciv-Dev] Re: rfc on allowconnect,
Reinier Post <=
- [Freeciv-Dev] Re: rfc on allowconnect, Robin Dziama, 2002/07/09
- [Freeciv-Dev] Re: rfc on allowconnect, Reinier Post, 2002/07/10
- [Freeciv-Dev] Re: rfc on allowconnect, Robin Dziama, 2002/07/12
- [Freeciv-Dev] Re: rfc on allowconnect, Raimar Falke, 2002/07/10
- [Freeciv-Dev] Re: rfc on allowconnect, Raimar Falke, 2002/07/09
- [Freeciv-Dev] Re: rfc on allowconnect, Reinier Post, 2002/07/09
[Freeciv-Dev] Re: rfc on allowconnect, Reinier Post, 2002/07/09
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