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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: rfc on allowconnect
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 9 Jul 2002 18:57:16 +0200

On Tue, Jul 09, 2002 at 01:21:41PM +0200, Christian Knoke wrote:
> On Tue, Jul 09, 2002 at 12:01:01PM +0200, Per I Mathisen wrote:
> > On Tue, 9 Jul 2002, Raimar Falke wrote:
> 
> > > > We need to simplify a bit to have this sum up, so I suggest we remove
> > > > cmdlevel from the equation: The first player to join will get ctrl 
> > > > command
> > > > and nobody else. If that player quits while in pregame, the server
> > > > restarts (the starcraft way). 
> 
> I think that is no good idea. The first player will be the dictator.
> 
> > > > Instead of requiring everyone to be ctrl, we
> > > > allow everyone to set options that concern only themselves (like setting
> > > > yourself to ai or not, and setting a password on your connection).
> > >
> > > This seems like a non-small restriction. Why do we need this?
> > 
> > I couldn't find a way to combine the present cmdlevel system with the
> > system I described without making it incredibly complicated and open for
> > lots of abuse or silly pregame infighting over how things should be setup.

Well, 'ctrl' means you get to control everything required to set up and
maintain progress of a game on a public server.  This inevitably includes
things that hurt other players, like /cut.  However, it seems reasonable
that all settings are agreed by /start time, and therefore should no
longer be mutable afterwards, such as fogofwar and citymindist.

I added a /fix command to allow this per option, but perhaps it should
be a global setting.

Being able to control the attributes of other players (ai or not,
observable or not) falls under general server management: the server may
become unreilable if there is no option to control this.  However, for
a player with a connection, it would be best to limit control of the player's
attributes to those connections.  A problem is that players may seem/be
connected even when they aren't really there, due to lunch breaks or network
problems.

> > It is much cleaner with one superuser. If he is an ass, players go
> > elsewhere and they don't play with him again. If he is not, then any
> > number of other stupid users can't screw up the game (eg by
> > joining&"/start" or putting everyone but one in his own clan and "/start"
> > etc). Less chance of fuckup that way.

This is already available with the 'cmdlevel first' feature.

> There should be other ways to avoid this. E.g.: vote for options, all
> players need to type /start, predefined fixed options for special server
> (marked as such), ...
> 
> Also, if the stupid user is the first one on a server and doesn't know
> what to do ...

Either he leaves and someone else takes control (which is possible),
or the others play elsewhere.

> > Yours
> > Per
> 
> Just my 0,02 EUR.
> 
> Christian

-- 
Reinier


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