[Freeciv-Dev] Re: Post release patches
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I think the way it was handled in the PayCiv scenarios is you gave players
a tech that expired all the useful stuff in a given tree.
It was an unconventional way to do it, but it worked surprisingly well.
Cheers,
RossW
=====
At 09:50 AM 02/06/25 -0700, Paul Zastoupil wrote:
>On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
>> On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
>> > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
>> > > > separate tech trees can be accomodated by adding a couple
directories in
>> > > > data/
>> > >
>> > > Actually, I mean where each nation has a different tree in the same
game.
>> >
>> > AFAIK this possible now with the init_techs attribute of the nations.
>>
>> no, I believe he means techs that one nation can have that others can't
>> and vice-versa.
>
>There is no way to completely restrict a nation from having certain techs.
>
>There is also no way to keep the from researching the techs on the "other
>side" of the tree.
>
>--
>Paul Zastoupil
- [Freeciv-Dev] Re: Post release patches, (continued)
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/24
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Mike Kaufman, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Ben Webb, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Per I Mathisen, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/26
- [Freeciv-Dev] Re: Post release patches,
Ross W. Wetmore <=
|
|