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[Freeciv-Dev] Re: Post release patches
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To: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>, Paul Zastoupil <paul@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Post release patches
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Tue, 25 Jun 2002 19:50:10 -0400

I think the way it was handled in the PayCiv scenarios is you gave players
a tech that expired all the useful stuff in a given tree. 

It was an unconventional way to do it, but it worked surprisingly well.

Cheers,
RossW
=====

At 09:50 AM 02/06/25 -0700, Paul Zastoupil wrote:
>On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
>> On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
>> > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
>> > > > separate tech trees can be accomodated by adding a couple
directories in
>> > > > data/ 
>> > > 
>> > > Actually, I mean where each nation has a different tree in the same
game.
>> > 
>> > AFAIK this possible now with the init_techs attribute of the nations.
>> 
>> no, I believe he means techs that one nation can have that others can't
>> and vice-versa.
>
>There is no way to completely restrict a nation from having certain techs.
>
>There is also no way to keep the from researching the techs on the "other
>side" of the tree.
>
>-- 
>Paul Zastoupil




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