[Freeciv-Dev] Re: Post release patches
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On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
> On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
> > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
> > > > separate tech trees can be accomodated by adding a couple directories in
> > > > data/
> > >
> > > Actually, I mean where each nation has a different tree in the same game.
> >
> > AFAIK this possible now with the init_techs attribute of the nations.
>
> no, I believe he means techs that one nation can have that others can't
> and vice-versa.
I also think so. From
Date: Mon, 8 Oct 2001 22:22:25 -0700 (PDT)
From: Arien Malec <arien_malec@xxxxxxxxx>
Subject: [Freeciv-Dev] init_techs integrated patch (PR#999)
...
Initial techs are useful for creating scenarios (e.g., modern
warfare) and for testing. Nation-specific initial techs, combined
with a multiply rooted tech tree, can be used to create special
capabilities for specific nations.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
- [Freeciv-Dev] Re: Post release patches, Mike Kaufman, 2002/06/24
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/24
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Mike Kaufman, 2002/06/25
- [Freeciv-Dev] Re: Post release patches,
Raimar Falke <=
- [Freeciv-Dev] Re: Post release patches, Ben Webb, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Per I Mathisen, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/26
- [Freeciv-Dev] Re: Post release patches, Ross W. Wetmore, 2002/06/25
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