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[Freeciv-Dev] Re: Post release patches
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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Paul Zastoupil <paul@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Post release patches
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 25 Jun 2002 15:39:08 +0200

On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
> On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
> > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
> > > > separate tech trees can be accomodated by adding a couple directories in
> > > > data/ 
> > > 
> > > Actually, I mean where each nation has a different tree in the same game.
> > 
> > AFAIK this possible now with the init_techs attribute of the nations.
> 
> no, I believe he means techs that one nation can have that others can't
> and vice-versa.

I also think so. From

  Date: Mon, 8 Oct 2001 22:22:25 -0700 (PDT)
  From: Arien Malec <arien_malec@xxxxxxxxx>
  Subject: [Freeciv-Dev] init_techs integrated patch (PR#999)
...
  Initial techs are useful for creating scenarios (e.g., modern
  warfare) and for testing. Nation-specific initial techs, combined
  with a multiply rooted tech tree, can be used to create special
  capabilities for specific nations.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
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