Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2002:
[Freeciv-Dev] Re: Post release patches
Home

[Freeciv-Dev] Re: Post release patches

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Paul Zastoupil <paul@xxxxxxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Post release patches
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 25 Jun 2002 19:42:18 +0200

On Tue, Jun 25, 2002 at 06:39:27PM +0100, Gregory Berkolaiko wrote:
> On Tue, 25 Jun 2002, Paul Zastoupil wrote:
> 
> > On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
> > > On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
> > > > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
> > > > > > separate tech trees can be accomodated by adding a couple 
> > > > > > directories in
> > > > > > data/ 
> > > > > 
> > > > > Actually, I mean where each nation has a different tree in the same 
> > > > > game.
> > > > 
> > > > AFAIK this possible now with the init_techs attribute of the nations.
> > > 
> > > no, I believe he means techs that one nation can have that others can't
> > > and vice-versa.
> > 
> > There is no way to completely restrict a nation from having certain techs.
> > 
> > There is also no way to keep the from researching the techs on the "other
> > side" of the tree.
> 
> One can introduce a flag, "GodGiven" so that such techs cannot be acquired 
> through research or huts.

Yes this would solve the problem. But you need an extra req field
since one is always reserved for this root tech.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "A common mistake that people make, when trying to design 
  something completely foolproof is to underestimate the 
  ingenuity of complete fools."
    -- Douglas Adams in Mostly Harmless


[Prev in Thread] Current Thread [Next in Thread]