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[Freeciv-Dev] Re: Post release patches
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To: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>, Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Post release patches
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 25 Jun 2002 18:39:27 +0100 (BST)

On Tue, 25 Jun 2002, Paul Zastoupil wrote:

> On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
> > On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
> > > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
> > > > > separate tech trees can be accomodated by adding a couple directories 
> > > > > in
> > > > > data/ 
> > > > 
> > > > Actually, I mean where each nation has a different tree in the same 
> > > > game.
> > > 
> > > AFAIK this possible now with the init_techs attribute of the nations.
> > 
> > no, I believe he means techs that one nation can have that others can't
> > and vice-versa.
> 
> There is no way to completely restrict a nation from having certain techs.
> 
> There is also no way to keep the from researching the techs on the "other
> side" of the tree.

One can introduce a flag, "GodGiven" so that such techs cannot be acquired 
through research or huts.

G.



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