[Freeciv-Dev] Re: Post release patches
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On Tue, Jun 25, 2002 at 07:22:56AM -0500, Mike Kaufman wrote:
> On Tue, Jun 25, 2002 at 09:56:10AM +0200, Raimar Falke wrote:
> > On Mon, Jun 24, 2002 at 01:58:36PM -0700, Paul Zastoupil wrote:
> > > Actually, I mean where each nation has a different tree in the same game.
> > AFAIK this possible now with the init_techs attribute of the nations.
>
> no, I believe he means techs that one nation can have that others can't
> and vice-versa.
You do this by setting up the tech dependencies such that they
all depend on a certain set of initial techs at the root. To completely
separate them, of course, you need to prevent the gaining of random
techs from huts and captured cities, although it may create an
interesting game if the only way you can build a certain class of unit
is to bargain or fight with another nation for the prerequisite tech.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about quantum mechanics
- [Freeciv-Dev] Re: Post release patches, Mike Kaufman, 2002/06/24
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/24
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Mike Kaufman, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches,
Ben Webb <=
- [Freeciv-Dev] Re: Post release patches, Paul Zastoupil, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Per I Mathisen, 2002/06/25
- [Freeciv-Dev] Re: Post release patches, Gregory Berkolaiko, 2002/06/26
- [Freeciv-Dev] Re: Post release patches, Ross W. Wetmore, 2002/06/25
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