[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Mon, 17 Jun 2002 11:34:30 +0200 |
On Mon, Jun 17, 2002 at 03:08:11AM +0200, Davide Pagnin wrote:
> On Sat, 2002-06-15 at 11:58, Reinier Post wrote:
> >On Fri, 2002-06-14 at 01:01, Davide Pagnin wrote:
> > > Hi all!
> > >
> > > Another civ II compatibility issue!
> > >
> > > This time we talk about bulbs and science during anarchy.
> > >
> > > AFAIK, during anarchy, the only way to collect bulbs to get reseach
> > > done,
> > > was to create new trade routes with caravans.
> > >
> > > Instead, in freeciv, I noticed that scientist (and perhaps taxmen??)
> > > works even in anarchy time.
> >
> > Are you sure? Science and tax stand still for me after I revolt.
>
> Pretty sure. Are you sure that you have any scientist or taxman?
> In any case, I can post a savegame with a large empire with big cities
> that can sustain 3 or more scientist, and during anarchy every turn
> 80 bulbs per turn are collected (not many, but...)
You get science from scientists employed in the cities, even under
anarchy, I suppose. But not trade is convertet into taxes or science
(at least in Freeciv).
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|