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[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time
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[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ II compatibility issues : anarchy time
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 15 Jun 2002 11:58:02 +0200

On Fri, Jun 14, 2002 at 01:01:07AM +0200, Davide Pagnin wrote:
>       Hi all!
> 
> Another civ II compatibility issue!
> 
> This time we talk about bulbs and science during anarchy.
> 
> AFAIK, during anarchy, the only way to collect bulbs to get reseach
> done,
> was to create new trade routes with caravans.
> 
> Instead, in freeciv, I noticed that scientist (and perhaps taxmen??)
> works even in anarchy time.

Are you sure?  Science and tax stand still for me after I revolt.

> Is this a feature or a bug?

The bug is that there is no indication in the rates window.  You can still
set values and there is no suggestion that it will not have an effect.

-- 
Reinier


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