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[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time
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[Freeciv-Dev] Re: Civ II compatibility issues : anarchy time

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civ II compatibility issues : anarchy time
From: Davide Pagnin <nightmare@xxxxxxxxxx>
Date: 17 Jun 2002 03:17:20 +0200

On Sat, 2002-06-15 at 11:58, Reinier Post wrote:
>On Fri, 2002-06-14 at 01:01, Davide Pagnin wrote:
> >     Hi all!
> > 
> > Another civ II compatibility issue!
> > 
> > This time we talk about bulbs and science during anarchy.
> > 
> > AFAIK, during anarchy, the only way to collect bulbs to get reseach
> > done,
> > was to create new trade routes with caravans.
> > 
> > Instead, in freeciv, I noticed that scientist (and perhaps taxmen??)
> > works even in anarchy time.
> 
> Are you sure? Science and tax stand still for me after I revolt.

Pretty sure. Are you sure that you have any scientist or taxman?
In any case, I can post a savegame with a large empire with big cities
that can sustain 3 or more scientist, and during anarchy every turn
80 bulbs per turn are collected (not many, but...)

>
> > Is this a feature or a bug?
> > 
> >     Ciao, Davide
> > 
>
> The bug is that there is no indication in the rates window. You can 
> still
> set values and there is no suggestion that it will not have an effect.

Correct, you can find in the help that anarchy has that effect, but
in the menu where you change rates, there is no indication, it simply
expect that you know. I don't know if is necessary to have such a
warning but it can be useful for newbies...

>
> --
> Reinier

        Ciao, Davide




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