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To: Peter Panov <peter@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: suggestion
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Thu, 30 May 2002 10:12:04 +0100

On Wed, May 29, 2002 at 04:28:45PM -0400, Peter Panov wrote:
> Description:
> Instead of each terrain square having just food, prod, and trade, it 
> would be like this;
> Each square has a food value and a resource such as coal, lumber, 
> different ores, Oil.
> Cities would run on transformations, say, transforming coal into energy 
> empoying people
> and/or a power plant, making pollution as a side-effect. Trade would be 
> transfer of a
> resource and/or food and energy from one city to another along a certain 
> route (that could
> be blocked or taced) in exchange for other "stuff".

This is quite a cool idea, but it would be a rather different game.

Ever play any of the 'settlers' series?  Or 'pharoah'?  They were
based around transformation from one resource type to another.  (and
they were good games). If you have access to a Windows machine
(*spit*) you can probably download playable demos.

It might be interesting to think about if it was possible to
generalise freeciv so that some rulesets could use this feature (and
others ignore it).

Compare my suggestion about multiple lightbulb types (which is a
little like multiple resource types)

http://arch.freeciv.org/freeciv-dev-200111/msg00380.html

Jules




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