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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] suggestion
From: Peter Panov <peter@xxxxxxxxx>
Date: Wed, 29 May 2002 16:28:45 -0400

Idea/Suggestion:
Restructuring of City structure.

Description:
Instead of each terrain square having just food, prod, and trade, it would be like this; Each square has a food value and a resource such as coal, lumber, different ores, Oil. Cities would run on transformations, say, transforming coal into energy empoying people and/or a power plant, making pollution as a side-effect. Trade would be transfer of a resource and/or food and energy from one city to another along a certain route (that could
be blocked or taced) in exchange for other "stuff".

Realistic aspect:
Trade and production *really* work this way. Also, this would increase the effect of trade
(routes) and in a more realistic fasion.

How to do it:
Changing the terrain rulesets and the City code (or whatever it is)

(Like to help, but don't know C yet)


P Panov



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