[Freeciv-Dev] suggestion
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Idea/Suggestion:
Restructuring of City structure.
Description:
Instead of each terrain square having just food, prod, and trade, it
would be like this;
Each square has a food value and a resource such as coal, lumber,
different ores, Oil.
Cities would run on transformations, say, transforming coal into energy
empoying people
and/or a power plant, making pollution as a side-effect. Trade would be
transfer of a
resource and/or food and energy from one city to another along a certain
route (that could
be blocked or taced) in exchange for other "stuff".
Realistic aspect:
Trade and production *really* work this way. Also, this would increase
the effect of trade
(routes) and in a more realistic fasion.
How to do it:
Changing the terrain rulesets and the City code (or whatever it is)
(Like to help, but don't know C yet)
P Panov
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