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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: tech cost style 1 analysis
From: "Sam Barnett-Cormack" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 16 May 2002 14:13:00 +0100

The problem seems to affect mid-early techs most - later and very early
techs seem very similar. I think it ought to bear more playtesting, and if
it is left as a ruleset variable (necessary to maintain a civ2 compliance
option) then it would seem reasonable

--
Sam Barnett-Cormack
Software Developer
UK Mirror Service (http://www.mirror.ac.uk/)

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Per I. Mathisen
> Sent: 16 May 2002 01:15
> To: freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] tech cost style 1 analysis
>
>
> I put a few printf in a game to check the cost of techs, comparing old and
> new methods. The result is not good. Techs become a _lot_ cheaper. Of
> course, since a often has a lot of other techs that are _not_ dependencies
> if it. What to do? (The duplicates and the ridiculously low "would be"
> results are probably barbarians. They are ignored in the first
> calculation.)
>
> We could double researchcost to offset this cheapening, but that would
> make science a lot slower in the beginning. If we cannot come up with a
> good way to deal with this, we'll have to pull tech_chost_style 1 for now,
> IMHO.
>
> calculating total tech costs (87 techs): style 0 is 38280, and
> style 1 is 21120
>
> Below, first number is tech_cost_style 1 and the "would be" number is
> tech_chost_style 0 (old style).
>
> calculating tech cost for Alphabet to 10 (would be 10), prereqs 1
> calculating tech cost for Map Making to 20 (would be 20), prereqs 2
> calculating tech cost for Bronze Working to 10 (would be 30), prereqs 1
> calculating tech cost for Code of Laws to 20 (would be 40), prereqs 2
> calculating tech cost for Monarchy to 40 (would be 50), prereqs 4
> calculating tech cost for Writing to 20 (would be 60), prereqs 2
> calculating tech cost for Currency to 20 (would be 70), prereqs 2
> calculating tech cost for Trade to 50 (would be 80), prereqs 5
> calculating tech cost for Literacy to 40 (would be 90), prereqs 4
> calculating tech cost for The Republic to 50 (would be 100), prereqs 5
> calculating tech cost for Seafaring to 40 (would be 110), prereqs 4
> calculating tech cost for Mysticism to 20 (would be 120), prereqs 2
> calculating tech cost for Horseback Riding to 10 (would be 130), prereqs 1
> calculating tech cost for Mathematics to 30 (would be 140), prereqs 3
> calculating tech cost for Mathematics to 30 (would be 140), prereqs 3
> calculating tech cost for Astronomy to 60 (would be 150), prereqs 6
> calculating tech cost for Navigation to 100 (would be 160), prereqs 10
> calculating tech cost for Warrior Code to 10 (would be 170), prereqs 1
> calculating tech cost for Iron Working to 30 (would be 180), prereqs 3
> calculating tech cost for The Wheel to 20 (would be 190), prereqs 2
> calculating tech cost for Construction to 40 (would be 200), prereqs 4
> calculating tech cost for Engineering to 70 (would be 210), prereqs 7
> calculating tech cost for Invention to 120 (would be 220), prereqs 12
> calculating tech cost for Gunpowder to 150 (would be 230), prereqs 15
> calculating tech cost for Philosophy to 70 (would be 240), prereqs 7
> calculating tech cost for University to 100 (would be 250), prereqs 10
> calculating tech cost for Medicine to 110 (would be 260), prereqs 11
> calculating tech cost for Chemistry to 150 (would be 270), prereqs 15
> calculating tech cost for Explosives to 240 (would be 280), prereqs 24
> calculating tech cost for Metallurgy to 210 (would be 290), prereqs 21
> calculating tech cost for Feudalism to 60 (would be 300), prereqs 6
> calculating tech cost for Chivalry to 80 (would be 310), prereqs 8
> calculating tech cost for Leadership to 200 (would be 320), prereqs 20
> calculating tech cost for Banking to 90 (would be 330), prereqs 9
> calculating tech cost for Banking to 90 (would be 330), prereqs 9
> calculating tech cost for Banking to 90 (would be 10), prereqs 9
> calculating tech cost for Invention to 120 (would be 10), prereqs 12
> calculating tech cost for Metallurgy to 210 (would be 20), prereqs 21
> calculating tech cost for Democracy to 160 (would be 340), prereqs 16
> calculating tech cost for Democracy to 160 (would be 30), prereqs 16
> calculating tech cost for Masonry to 10 (would be 40), prereqs 1
> calculating tech cost for Conscription to 260 (would be 350), prereqs 26
> calculating tech cost for Tactics to 310 (would be 360), prereqs 31
> calculating tech cost for Physics to 140 (would be 370), prereqs 14
> calculating tech cost for Magnetism to 180 (would be 380), prereqs 18
> calculating tech cost for Construction to 40 (would be 50), prereqs 4
> calculating tech cost for Amphibious Warfare to 370 (would be
> 390), prereqs 37
> calculating tech cost for Electricity to 290 (would be 400), prereqs 29
> calculating tech cost for Conscription to 260 (would be 60), prereqs 26
> calculating tech cost for Bronze Working to 10 (would be 70), prereqs 1
> calculating tech cost for Alphabet to 10 (would be 80), prereqs 1
> calculating tech cost for Code of Laws to 20 (would be 90), prereqs 2
> calculating tech cost for Steam Engine to 220 (would be 410), prereqs 22
> calculating tech cost for Bridge Building to 70 (would be 420), prereqs 7
> calculating tech cost for Trade to 50 (would be 100), prereqs 5
> calculating tech cost for The Wheel to 20 (would be 110), prereqs 2
> calculating tech cost for Railroad to 260 (would be 430), prereqs 26
> calculating tech cost for Industrialization to 300 (would be
> 440), prereqs 30
> calculating tech cost for Steel to 370 (would be 450), prereqs 37
> calculating tech cost for Machine Tools to 450 (would be 460), prereqs 45
> calculating tech cost for Economics to 160 (would be 470), prereqs 16
> calculating tech cost for Engineering to 70 (would be 120), prereqs 7
> calculating tech cost for Physics to 140 (would be 130), prereqs 14
> calculating tech cost for Monarchy to 40 (would be 140), prereqs 4
> calculating tech cost for The Corporation to 340 (would be 480),
> prereqs 34
> calculating tech cost for Astronomy to 60 (would be 150), prereqs 6
> calculating tech cost for The Corporation to 340 (would be 480),
> prereqs 34
> calculating tech cost for Refining to 370 (would be 490), prereqs 37
> calculating tech cost for Refining to 370 (would be 490), prereqs 37
> calculating tech cost for Combustion to 400 (would be 500), prereqs 40
> calculating tech cost for Automobile to 450 (would be 510), prereqs 45
> calculating tech cost for Combustion to 400 (would be 500), prereqs 40
> calculating tech cost for Writing to 20 (would be 160), prereqs 2
> calculating tech cost for Literacy to 40 (would be 170), prereqs 4
> calculating tech cost for Automobile to 450 (would be 510), prereqs 45
> calculating tech cost for The Republic to 50 (would be 180), prereqs 5
> calculating tech cost for Chemistry to 150 (would be 190), prereqs 15
> calculating tech cost for Iron Working to 30 (would be 200), prereqs 3
> calculating tech cost for Mobile Warfare to 530 (would be 520), prereqs 53
> calculating tech cost for Mobile Warfare to 530 (would be 520), prereqs 53
> calculating tech cost for Theory of Gravity to 120 (would be
> 530), prereqs 12
> calculating tech cost for Communism to 320 (would be 540), prereqs 32
> calculating tech cost for Invention to 120 (would be 210), prereqs 12
> calculating tech cost for Flight to 420 (would be 550), prereqs 42
> calculating tech cost for Steam Engine to 220 (would be 220), prereqs 22
> calculating tech cost for Guerilla Warfare to 430 (would be 560),
> prereqs 43
> calculating tech cost for Mass Production to 460 (would be 570),
> prereqs 46
> calculating tech cost for Labor Union to 560 (would be 580), prereqs 56
> calculating tech cost for Gunpowder to 150 (would be 230), prereqs 15
> calculating tech cost for Communism to 320 (would be 530), prereqs 32
> calculating tech cost for Feudalism to 60 (would be 240), prereqs 6
> calculating tech cost for Horseback Riding to 10 (would be 250), prereqs 1
> calculating tech cost for Electronics to 390 (would be 590), prereqs 39
> calculating tech cost for Recycling to 480 (would be 600), prereqs 48
> calculating tech cost for Chivalry to 80 (would be 260), prereqs 8
> calculating tech cost for Guerilla Warfare to 430 (would be 540),
> prereqs 43
> calculating tech cost for Communism to 320 (would be 270), prereqs 32
> calculating tech cost for Currency to 20 (would be 280), prereqs 2
> calculating tech cost for Sanitation to 170 (would be 610), prereqs 17
> calculating tech cost for Genetic Engineering to 360 (would be 620),
> calculating tech cost for Miniaturization to 490 (would be 630),
> calculating tech cost for Computers to 570 (would be 640), prereqs 57
> calculating tech cost for Mass Production to 460 (would be 550),
> prereqs 46
> calculating tech cost for Robotics to 590 (would be 650), prereqs 59
> calculating tech cost for Radio to 460 (would be 660), prereqs 46
> calculating tech cost for Advanced Flight to 560 (would be 670),
> prereqs 56
> calculating tech cost for Rocketry to 580 (would be 680), prereqs 58
> calculating tech cost for Combined Arms to 590 (would be 690), prereqs 59
> calculating tech cost for Polytheism to 30 (would be 700), prereqs 3
> calculating tech cost for Monotheism to 100 (would be 710), prereqs 10
> calculating tech cost for Theology to 140 (would be 720), prereqs 14
> calculating tech cost for Atomic Theory to 180 (would be 730), prereqs 18
> calculating tech cost for Espionage to 340 (would be 740), prereqs 34
> calculating tech cost for Nuclear Fission to 490 (would be 750),
> prereqs 49
> calculating tech cost for Nuclear Power to 510 (would be 760), prereqs 51
> calculating tech cost for Space Flight to 630 (would be 770), prereqs 63
> calculating tech cost for Genetic Engineering to 360 (would be
> 560), prereqs 36
> calculating tech cost for Laser to 520 (would be 780), prereqs 52
> calculating tech cost for Refrigeration to 330 (would be 790), prereqs 33
> calculating tech cost for Plastics to 640 (would be 800), prereqs 64
> calculating tech cost for Superconductors to 530 (would be 810),
> prereqs 53
> calculating tech cost for Fusion Power to 540 (would be 820), prereqs 54
> calculating tech cost for Stealth to 660 (would be 830), prereqs 66
>
> Yours,
> Per
>
>
>



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