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[Freeciv-Dev] tech cost style 1 analysis (researchcost 20)
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[Freeciv-Dev] tech cost style 1 analysis (researchcost 20)

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] tech cost style 1 analysis (researchcost 20)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Thu, 16 May 2002 02:31:26 +0200 (MEST)

Setting researchcost to 20 for style 1 ONLY (style 0 has 10 still). It is
worth noting that the first tech to be researched here took 4 times as
long to finish. The next twice as long. That is not good. (What is good is
that The Republic takes longer...)

calculating total tech costs (87 techs): style 0 is 38280, and
style 1 is 42240

calculating tech cost for Map Making to 40 (would be 10), prereqs 2
calculating tech cost for Code of Laws to 40 (would be 20), prereqs 2
calculating tech cost for Writing to 40 (would be 30), prereqs 2
calculating tech cost for Literacy to 80 (would be 40), prereqs 4
calculating tech cost for The Republic to 100 (would be 50), prereqs 5
calculating tech cost for Ceremonial Burial to 20 (would be 60), prereqs 1
calculating tech cost for Pottery to 20 (would be 70), prereqs 1
calculating tech cost for Seafaring to 80 (would be 80), prereqs 4
calculating tech cost for Masonry to 20 (would be 90), prereqs 1
calculating tech cost for Mysticism to 40 (would be 100), prereqs 2
calculating tech cost for Bronze Working to 20 (would be 110), prereqs 1
calculating tech cost for Currency to 40 (would be 120), prereqs 2
calculating tech cost for Monarchy to 80 (would be 130), prereqs 4
calculating tech cost for Trade to 100 (would be 140), prereqs 5
calculating tech cost for Philosophy to 140 (would be 150), prereqs 7
calculating tech cost for Construction to 80 (would be 160), prereqs 4
calculating tech cost for Engineering to 140 (would be 170), prereqs 7
calculating tech cost for Mathematics to 60 (would be 180), prereqs 3
calculating tech cost for Astronomy to 120 (would be 190), prereqs 6
calculating tech cost for Navigation to 200 (would be 200), prereqs 10
calculating tech cost for Warrior Code to 20 (would be 210), prereqs 1
calculating tech cost for Iron Working to 60 (would be 220), prereqs 3
calculating tech cost for Physics to 280 (would be 230), prereqs 14
calculating tech cost for Magnetism to 360 (would be 240), prereqs 18
calculating tech cost for Invention to 240 (would be 250), prereqs 12
calculating tech cost for Medicine to 220 (would be 260), prereqs 11
calculating tech cost for University to 200 (would be 270), prereqs 10
calculating tech cost for Feudalism to 120 (would be 280), prereqs 6
calculating tech cost for Gunpowder to 300 (would be 290), prereqs 15
calculating tech cost for Metallurgy to 420 (would be 300), prereqs 21
calculating tech cost for Chemistry to 300 (would be 310), prereqs 15
calculating tech cost for Explosives to 480 (would be 320), prereqs 24
calculating tech cost for Steam Engine to 440 (would be 330), prereqs 22
calculating tech cost for Banking to 180 (would be 340), prereqs 9
calculating tech cost for Democracy to 320 (would be 350), prereqs 16
calculating tech cost for Conscription to 520 (would be 360), prereqs 26
calculating tech cost for Bridge Building to 140 (would be 370), prereqs 7
calculating tech cost for Railroad to 520 (would be 380), prereqs 26
calculating tech cost for Polytheism to 60 (would be 390), prereqs 3
calculating tech cost for Monotheism to 200 (would be 400), prereqs 10
calculating tech cost for Theory of Gravity to 240 (would be 410), prereqs 12
calculating tech cost for Industrialization to 600 (would be 420), prereqs 30
calculating tech cost for Economics to 320 (would be 430), prereqs 16
calculating tech cost for The Corporation to 680 (would be 440), prereqs 34
calculating tech cost for Chivalry to 160 (would be 450), prereqs 8
calculating tech cost for Electricity to 580 (would be 460), prereqs 29
calculating tech cost for Refining to 740 (would be 470), prereqs 37
calculating tech cost for Steel to 740 (would be 480), prereqs 37
calculating tech cost for Combustion to 800 (would be 490), prereqs 40
calculating tech cost for Leadership to 400 (would be 500), prereqs 20
calculating tech cost for Tactics to 620 (would be 510), prereqs 31
calculating tech cost for Machine Tools to 900 (would be 520), prereqs 45
calculating tech cost for Combustion to 800 (would be 490), prereqs 40
calculating tech cost for Leadership to 400 (would be 500), prereqs 20
calculating tech cost for Tactics to 620 (would be 510), prereqs 31
calculating tech cost for Machine Tools to 900 (would be 520), prereqs 45
calculating tech cost for Theology to 280 (would be 530), prereqs 14
calculating tech cost for Electronics to 780 (would be 540), prereqs 39
calculating tech cost for Miniaturization to 980 (would be 550), prereqs 49
calculating tech cost for Sanitation to 340 (would be 560), prereqs 17
calculating tech cost for Automobile to 900 (would be 570), prereqs 45
calculating tech cost for Refrigeration to 660 (would be 580), prereqs 33
calculating tech cost for Mass Production to 920 (would be 590), prereqs 46
calculating tech cost for Computers to 1140 (would be 600), prereqs 57
calculating tech cost for Flight to 840 (would be 610), prereqs 42
calculating tech cost for Radio to 920 (would be 620), prereqs 46
calculating tech cost for Mobile Warfare to 1060 (would be 630), prereqs 53
calculating tech cost for Advanced Flight to 1120 (would be 640), prereqs 56
calculating tech cost for Rocketry to 1160 (would be 650), prereqs 58
calculating tech cost for Space Flight to 1260 (would be 660), prereqs 63
calculating tech cost for Genetic Engineering to 720 (would be 670), prereqs 36
calculating tech cost for Atomic Theory to 360 (would be 680), prereqs 18
calculating tech cost for Nuclear Fission to 980 (would be 690), prereqs 49
calculating tech cost for Nuclear Power to 1020 (would be 700), prereqs 51
calculating tech cost for Plastics to 1280 (would be 710), prereqs 64
calculating tech cost for Laser to 1040 (would be 720), prereqs 52
calculating tech cost for Superconductors to 1060 (would be 730), prereqs 53
calculating tech cost for Communism to 640 (would be 740), prereqs 32
calculating tech cost for Amphibious Warfare to 740 (would be 750), prereqs 37
calculating tech cost for Recycling to 960 (would be 760), prereqs 48
calculating tech cost for Combined Arms to 1180 (would be 770), prereqs 59
calculating tech cost for Guerilla Warfare to 860 (would be 780), prereqs 43
calculating tech cost for Robotics to 1180 (would be 790), prereqs 59
calculating tech cost for Fusion Power to 1080 (would be 800), prereqs 54
calculating tech cost for Stealth to 1320 (would be 810), prereqs 66
calculating tech cost for Labor Union to 1120 (would be 820), prereqs 56
calculating tech cost for Espionage to 680 (would be 830), prereqs 34

Yours,
Per



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