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[Freeciv-Dev] Re: tech cost style 1 analysis (researchcost 20)
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[Freeciv-Dev] Re: tech cost style 1 analysis (researchcost 20)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: tech cost style 1 analysis (researchcost 20)
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Wed, 15 May 2002 18:02:48 -0700

scripsit Per I. Mathisen:
> Setting researchcost to 20 for style 1 ONLY (style 0 has 10 still). It is
> worth noting that the first tech to be researched here took 4 times as
> long to finish. The next twice as long. That is not good. (What is good is
> that The Republic takes longer...)
 
> calculating tech cost for Map Making to 40 (would be 10), prereqs 2
> calculating tech cost for Code of Laws to 40 (would be 20), prereqs 2
[snip]
> calculating tech cost for Ceremonial Burial to 20 (would be 60), prereqs 1
> calculating tech cost for Pottery to 20 (would be 70), prereqs 1

To be fair, you happened to pull one with 2 prereqs as the first tech
here.  Assuming you started with one like Ceremonial Burial (or, as in
the first example, Alphabet), the difference would only be twofold.

IHMO such a doubling, just for the first tech, isn't bad.  If your
progression had been instead:

calculating tech cost for Alphabet to 20 (would be 10), prereqs 1
calculating tech cost for Ceremonial Burial to 20 (would be 20), prereqs
1
calculating tech cost for Pottery to 20 (would be 30), prereqs 1

there would be no appearance of slowing down initial development.  I
would not be too worried about the first tech if the first four or so
aren't too badly skewed.

And the slight increase over the full 87 tech list is a good thing,
IMHO.

Does that make sense?

-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul



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