[Freeciv-Dev] Re: tech cost style 1 analysis
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On Thu, May 16, 2002 at 01:13:41PM +0200, Per I. Mathisen wrote:
> On Thu, 16 May 2002, Raimar Falke wrote:
> > On Thu, May 16, 2002 at 02:14:39AM +0200, Per I. Mathisen wrote:
> > > I put a few printf in a game to check the cost of techs, comparing old and
> > > new methods. The result is not good. Techs become a _lot_ cheaper.
> >
> > >From <http://arch.freeciv.org/freeciv-dev-200201/msg00396.html>:
> >
> > Note that you can get the whole tree (I think stealth-technology is
> > at the top of the tree) using style 0 with about 20k bulbs. If you
> > use style 1 you only need about 13k bulbs.
> >
> > Maybe put the old style back in and encourage people to experiment?!
>
> Patch to reverse this and add some documentation about this problem
> attached. While I think researchcost 20 + tech_cost_style 1 will work
> alright, it introduces a very noticable slowdown in the beginning, so this
> needs to be playtested a bit more before it is done.
An alternative is to change the default researchspeed.
The important techs seem to come about 2/3 quicker.
I don't see what is meaningful about the constant 20.
Also would be nice to have the help text on research speed mention
this effect.
> Yours,
> Per
--
Reinier
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